Wednesday, June 25, 2008

VRay Environment

VRay Environment

General

The Environment section in VRay render parameters is where you can specify a color and a map to be used during GI and reflection/refraction calculations. If you don't specify a color/map then the MAX's background color and map will be used instead.

Parameters

GI Environment (skylight)










This group allows you to override the 3dsmax Environment settings for indirect illumination calculations. The effect of changing the GI environment is similar to skylight.

Override MAX's - with this option turned on VRay will use the specified environment color and/or texture during GI calculations.

Color - lets you specify the background (skylight) color.

Multiplier - a multiplier for the color value. Note that the multiplier does not affect the environment texture (if present). Use an Output map to control the brightness of the environment map if the map itself does not have brightness controls.

Texture - lets you choose a background texture.

Reflection/refraction environment

This group allows you to override the 3dsmax Environment settings when reflections and refractions are calculated. Note that you can also override the reflection/refraction environment on a per material basis (see VRayMtl) or a per map basis (see VRayMap).

Override MAX's - with this option turned on VRay will use the specified Color and Texture during GI and reflection/refraction calculations.

Color - lets you specify the background (skylight) color.

Multiplier - a multiplier for the color value. Note that the multiplier does not affect the environment texture (if present). Use an Output map to control the brightness of the environment map, if the map itself does not have brightness controls.

Texture - lets you choose a background texture

No comments: